A lot of people have been posting recently about a possible lull in players on their servers. Here's a few of the posts:
- Is WoW ready for a corpse run? - Capped by Cata
- The Current State of WoW - Cold's Gold Factory
- Has there been a "Rift" in your sales too? - Alto's Gold"ish" Advice
I'm not going to get too much into it because, perhaps I've just had my head down and my nose to the grind stone but I haven't really noticed it. What I will say is that Rift will kill WoW. Just like Warhammer killed WoW. Just like Aion killed WoW. Just like Age of Conan killed WoW. Just like Eve Online killed WoW. Just like . . . (Edit: Apparently EVE is older than WoW? Haha, that's hilarious, it only really became a big thing around here a year ago. I guess we're more backwater than I thought!)
It will be foolish to say that WoW will never die. Just as D2 did before it WoW will probably eventually lose most of its player base when something truly better comes along. But I do not think that time is now. So often people have said "x game that is similar to WoW with better graphics will kill WoW" and every time there's a max exodus of players. Every time most seem to return.
Tell me, do you have a character on every server? Do you have an 85 on more than two servers? Probably not. Why? Because we "grow roots." We have in-game roots in the form of gold, characters, achievements, professions, etc. We also have intangible roots, like the social interaction of our guilds and perhaps even reputations on our servers.
WoW doesn't hold its players on pretty graphics, it holds us because we have ties here. We have friends here and people like to go venture out and meet new people, try new things. But most people will usually return to their comfort zone. If there is a slump in sales and in WoW players in general I don't anticipate it lasting long.
Faidian Slip will come tomorrow; my internet and Youtube just are not getting along on the days I want them to!