Sunday, October 3, 2010
An End to the Madness
I went about it a lot more slowly than most. The pirates were the simplest, I actually was on a roof AFK in one of my summer classes while a bunch of other people killed stuff. =D I attempted to do Goblins back when Argent Dawn was suffering from the Additional Instances Could Not Be Launched pandemic of 2009. So that set me back a long time since I preferred key runs to grinding pirates.
I farmed out Shendralar in Dire Maul, full clearing West more times than I care to think about for Librams and Diamonds while snagging the cheap ones on the AH when I could. During this time I rolled my own rogue to complete Ravenholdt, not wanting to pay the 6-10g per box I've heard many other people paid.
I had a friend wanting to get into the game around that time and I used recruit a friend (Back before it gave rockets QQ stupid zhevra) and thus my level 60 twinked rogue was born. I'm a horrible rogue, energy fills my brain with confusion. But I was able to spend a few weeks in LBRS pickpocketing all that was necessary! (I also rewarded my little rogue with a Mekgineer's Chopper and the Bloodsail Admiral title.)
And so, to complete Insane in the Membrane, I ended up with a new level 60 rogue twink, a new 80 shaman, a scribe, and an enchanter. Just completing the Insane has given me so much to do in the game and, thanks to that, I've got a lot more to do to entertain myself, many more money making options . . . Insane was a great grind and I had a lot of fun with it.
Posted by Faid at 11:09 AM